
Mark Raynor
Caldari First Flying Wing Inc The Spire Collective
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Posted - 2010.08.16 15:43:00 -
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Originally by: Pesky LaRue Edited by: Pesky LaRue on 16/08/2010 14:41:51
Originally by: Nardman
You've experienced jumping into a system, staring at a black screen for 3 hours, finally loading in a station in your pod--only to find your ship was destroyed 10 minutes after you clicked the "Jump" button? And you still think EvE is the best online game ever?
All I have to say is wow--and that you either have very low standards for entertainment or haven't played very many online games.
Yep, been there and it's extremely frustrating - just like when I played SWG and about 60 of us managed to crash the whole server by PvPing. Just like when I played any other game that had lag.
But, if you could see beyond your self-important blobbing, maybe you'd realise that - lag or not - EvE is the richest, deepest MMOG to date. As I keep saying, it has massive flaws, but it is STILL better than it's competition.
If it isn't, why are you still here playing? If it isn't, which game IS better?
Originally by: Nardman edit: And according to battleclinic and eve-kill you have 10 around lifetime kills, one of which was in 0.0. Either this is an alt your posting with or you don't really live in 0.0
Confirming that everyone in EvE has one, single account and that this is the ONLY character I PvP with.
I post with this 2005 char as it's what most would consider my "main". My other chars would consider this char the "bread winner" that funds their PvP.
Again - now what?
The reason most null-sec residents keep harping on lag is that it wasn't a problem before Dominion dropped. Pre-Dominion, we could have massive fleet battles with hundreds and even thousands of players, and not experience crippling lag. Post-Dominion, even having a few hundred players in one system would lead to crushing lag, if not bringing down entire nodes. Hell, I've seen systems with only a bare handful - about two dozen - players in-system, scattered through the belts and anomalies and ratting, and still seen significant lag.
But I think it's not so much the lag that's the issue. It's that players had to practically picket CCP HQ to even get an acknowledgement of the problem. Add in the perception that the majority of developer resources are hung up on Incarna and Dust - neither of which the playerbase is entirely convinced are going to be "good" expansions - and nobody is working on fixing stuff like lag, or faction warfare, or low-sec, or whatever your pet issue is. And that, I think, is what is driving folks away, regardless of what the reality of the situation is.
Of course, going around and posting "yes, we're aware of the issue and are looking to work out a fix Soon(TM)" all over the boards won't help too much beyond the very short term, but hell, it'd be a start. ----
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